Imagination alone is not enough, because the reality of nature is far more wondrous than anything we can imagine…. Accept these terms, and the cosmos is yours.
Filippo Minelli, Contradictions (Ongoing)
The aim of the project is to point out the gap between the reality we live in and the ephemeral world of technologies.
Writing the names of anything connected with 2.0 experiences in the slums of the third world as to show the idealization connected with these experiences, underlining the difference between what we decide to show about us and our reality and how the world actually is, how we actually are and live.
2.0 technologies and the marketing behind them are characterized by a religious veneration, as also said by Leander Kaheny in his “Cult of Mac” book. Users are pushed to live with increasing abstraction from reality, living technologies only as an ideal reality.
Project realized (until now) between Cambodia, Vietnam, Mali, China, Italy.
An overview of different roles on a user experience design team
”’Find something more important than you are,’ philosopher Dan Dennett once said in discussing the secret of happiness, “and dedicate your life to it.” But how, exactly, do we find that? Surely, it isn’t by luck. I myself am a firm believer in the power of curiosity and choice as the engine of fulfillment, but precisely how you arrive at your true calling is an intricate and highly individual dance of discovery.”
You are always a child of your time, and you cannot step out of that.